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Notes

Post by Chavah on Mon Jan 30, 2012 12:50 am

GENERAL CHARACTER STATISTICS

Character Name: Emperor Jason Archer
Gender: Male
Species/Race: Human
Age: 23
Birthplace/World: Cytulius
Occupation/School/Grade: Emperor of the Kingdom of Cytulius/Empire of the Sun.

PHYSICAL CHARACTERISTICS

General Appearance:

Strengths: Surprisingly strong despite his lithe frame, though like Light Faye he is obviously ill suited for advanced physical activity. He is also extremely resilient, able to survive many attacks that make most others flinch or to cry out in pain.

Weaknesses: Has no magical powers

MENTAL CHARACTERISTICS

Current Goal/Purpose: He wants to prove himself to be the best Emperor by forcing Voirrey to be his wife. Therefore, taking over Chenoa both physically and symbolically.

Talents: Getting people to follow his whims. His favorite hobby is analyzing and dissecting, usually for hours on end. Why did she say that to me, what is he really up to? He would love to get inside people's heads and know what's going on, even if it meant taking a sledgehammer to their brain. Jason loves to control shadows, whenever he can. His followers view him in an occult “messiah” like fashion.

Inabilities: Has no magical ability by himself. In order to control spirits around him, he must used an item in order to maintain control.

Fears: The only being he fears is Rane; though the odds of her coming back are rather unlikely….Aren’t they?

General Personality: At first glance Jason seems a little off, from there on its topsy turvy all the way through the numerous layers of madness. Though able to keep up a somewhat reasonable persona in the open he obviously does not belong in crowds, his giddy mannerism and emotionally immature personality coupled with zero empathy makes him dangerously unpredictable.

He has his own opinion on how the world should be, he wants to claim his ‘rival’ Voirrey as his own. He seems superficially powerful and cruel, but has very childish or simplistic goals or motivations. Jason is very playful and usually puts on a smile.

Jason believes in the Y’ieth; that of the supposed inherent superiority of humans supposedly descended from pseudo-historical forebears; he really, really believes in it. The general idea is that the strong has to conquer, subdue the weak is the foundation of his thinking.

But it's not entirely clear what he imagines to be the purpose of this conquering and killing. A better world for the strong? The birth of a "superior" species? The fulfillment of some natural law?

Inner Personality: He is both cruel and innocent like a child. Jason actually possesses a lot of power, intelligence, and/or prestige, but also has some childish qualities or behaviors. There is something seriously wrong with him, and this makes him even creepier.

Secret: Jason is unskilled in magic and doesn't have any particular abilities in it.

HISTORIC BACKGROUND

General History:

They say that persistence of a son is the tendency to climb; the ambition to mount higher and higher than the dreams of his father.

More than 50 years has passed since the Kingdom of the Sun withdrew from Zeledin.

The Emperor’s grandson, Jason has just received his throne. An idealistic youth, Jason now has his eyes set once at combating the nation of Chenoa and thusly making him better than his father.

His opponent is the Princess of the Twilight nation, Voirrey Keen. She is the youngest leader that the nation of Chenoa has ever had and thusly, the humans on the island are uncertain if she can pose a real threat towards the Empire of the Sun. She too is an idealist believing that she can use the Category to ensure that her kingdom will remain as it always has been.

Since Jason’s ancestors studied the workings of Rane following their failed invasion of Zeledin. Jason now knows it is best to be cautious when dealing with the faye. Using his cunning skills and utterly hypnotic personality, the man was able to sneak some of his finest orators into the Chenoan government condemning Voirrey as too weak minded, which caused the first split between humans and the faye in decades…

Several fringe groups developed, those that clearly supported the time honored tradition of a Faye ruler or a more ambitious new government led by humans themselves without the influence of humans. When Jason offered his support to the anti-Faye movements, he was greeted in as a savior by them. In a matter of weeks, his elite soldiers easily defeated the outdated army of Chenoa.

The supporters of Voirrey knowing that their nation was helpless, gathered their princess and moved her to the safety of Category controlled lands. She is now a leader of a government in exile, gathering up loyalists to combat the puppet state that now rules Chenoa.

According to the Faye herself, “The only way to save our nation is to find the SOE. Jason might think that he has control of the Central Point, but without them he has nothing more than a pretty landscape under his influence.”

This will be the first major war in over 50 years, ending the era of peace brought in by Joshua and his Legendary Sword of Embera.
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:51 am


GENERAL CHARACTER STATISTICS

Character Name: 'Sky' Videlin
Name Meaning: Simply from the English word sky, which was taken from the old Norse word for “cloud.”
Alias: None
Gender: Male
Species/Race: Embera Faye/Human on Mother’s Side, Moon Faye on Father’s Side
Age: 24
B-Day: March 21
Zodiac Sign: Aries
Bloodtype: AB
Place of Birth: Zeldin City, Zeledin

Current Residence: His Airship. Sky is almost always on his custom airship which serves as his home more than his actual house not only for himself, but for his allies. This essentially makes his ship a mobile command center for the Category. As a result, most of his work takes place on his ship, not that he enjoys the constant paperwork thrown at him by his brother, the present leader of Unit Zero.

Occupation: Mission Leader (Before start of comic plot), Unit Zero: Seat of Embera
School/Grade: Finished College
Family: Joshua Youngsblood (Grandfather), Elaine “Youngsblood” Videlin (Mother), Serenity Videlin (Younger Sister), Selyn Videlin (Older Brother), Samuel Videlin (Father)
Gemstone: Diamond

PHYSICAL CHARACTERISTICS


Height: 182.88 centimeters

Hair: A deep blue color, almost purple. Sky’s a multi-tribal faye, so his hair reflects more of his Moon faye ancestry than the Emebrian side. Darker hair is more prominent in Moon Faye, than lighter tones like the Embera tribe.

Eyes: Yellow and catlike. No one is quite sure why he has yellow eyes since it is very uncommon for Faye. Some people say it is a sign of his mixed heritage since unions between Moon faye and Embera faye are uncommon but not unheard of. However, the more likely case is that he magically enhanced his vision, to mirror some of Rebecca’s abilities.

Distinguishing Marks: None

General Appearance: Sky keeps his hair in a pony tail. Since he is of Moon Faye ancestry, he prides having his hair longer. However, since he is often away on missions, having longer hair gets in the way and therefore is a bad idea to have if he is on spy missions, etc. Sky is handsome and he knows it. He is tall, with broad shoulders, a strong, well-proportioned body, and elongated face. Sky is muscular and powerfully built.

General Clothing: Sky likes to dress classy but comfortably. His normal wears are a button shirt, a grey vest, black slacks, and sometimes a tie. In colder weather, he has a leather frock coat and is held shut by long ties instead of buttons. Sky tends to wear this frock coat around his shoulders like a cape more often though. Sky quickly opted out of the basic Unit Zero tunic for a custom fit, for he doesn’t like the design or color schemes. He opted for the heavy coat variant favored by his brother. Unlike his brother’s coat, Sky's is lined with mythril to better protect him as the spearhead of Unit Zero.

Strengths: Sky is very adept with Embera magic, both modern and ancient. The cornerstone of his early arsenal is Embera Lighting that leaps from his hands. As a swordsman, Sky's abilities are lackluster. However those around him have noted that his fighting style, however unrefined, is heavy hitting a vicious. As it turns out, Sky's style and progress mirror that of his grandfather Joshua Youngsblood.

Weaknesses: Sky is prone to have headaches, particularly migraines, sunstroke, neuralgia and depression.

MENTAL CHARACTERISTICS

Allies: The Category. Sky is a good friend, he always looks out for his friends with caring and generosity and will protect them should the need arise and encourage them with his natural optimism. If confronted, Sky can turn to be quite childish; he will fight back with his aggressive nature.

Silea Rogero: At the start of the plot, she is his closest ally in the game. She is the younger sister of Rebecca. His older brother has been trying to court her for several years now and Sky often asks her to be the go between him and Selyn. In essence, this combination does not necessarily represent a perfect match since both Silea and Sky are different by nature. Selia is very sentimental and may find little comfort in Sky’s aggressive character. In addition, Silea is exceedingly romantic and prefers a delicate approach, which is in direct contrast to Sky’s attitude.

Rose Glenhill: Ex-girlfriend and a friend he met during his time at the academy. While he grows tired of Rose's clingy and jealous behavior, he's come to accept he will always harbor some degree of affection for Rose, even if the chances of the two ever rekindling their relationship seem slim. However, Sky's patience with her wears down very quickly. Rose believes that Sky is ideal, provided Sky is able to accept her inherent notion of freedom. Doubtless, Rose will feel that Sky should conquer his stubbornness he might experience regarding what Rose believes to be harmless flirtations.

Medea Tenpenny: Sky is at most an acquaintance of Medea from the Academy through Becca. While attracted to her back then, he never really had a chance to do much of anything with her. If Sky and Medea can develop mutual hobbies and habits, then there will be common ground on which to base a love relationship but lacking this type of sharing would eventually make life unbearable for both of them. Indeed, this relationship could deteriorate to the point where, instead of listening to each other, both would be trapped in an endless round of putting down the other's suggestions and ideas for improving the situation. If this tendency is not recognized and checked early, there will be little chance of surviving the personality clashes and before long, there will be a parting of the ways with each partner branching off in a different direction.

Voirrey Keen: Sky does not know Voirrey that well at the start of the storyline, other than she is the Queen of Chenoa. Initially, Voirrey will be attracted to Sky courtesy of his strong personality, but within a short time, Voirrey comes to realize just how different the value system is between them. In addition, the fiery love of Sky may well cause Voirrey to wonder exactly how long real love can last with such intensity. Being prone to moodiness and easily hurt to the point where Voirrey may pout for days does not sit well with the direct and energetic character of Sky, who thrives on activity and new beginnings.

Chavvah/Eve: Their relationship will likely see a lot of action but both will want to be boss and problems can arise when their equally large egos get in the way. Sky and Eve have genuine admiration and respect for each other, but they need to learn how to take turns in issuing commands and delivering orders...Even when they are simply deciding which movie to see. Also, there are many similarities in the romantic arena, which can be one of the most important things that will keep this pair true to commitments. Both of them are impatient and proud. Eve loves to be adored and relish having her egos stroked. These are services that the easily-bored Sky may not always want to provide. Nonetheless, this relationship will never be anything less than exciting…

Enemies: The Relliniana Empire

Current Goal/Purpose: He is sent out to find Medea by Elrik Veyado. He wants to become more than what he currently is. Sky wants to be the same kind of hero his grandfather was.

Aspirations: Same has his current goal, he wants to succeed where others have failed. He wants to explore the world, change it to fit his whims and do his best at life.

Hobbies: Sky like activities which involves mobility and less concentration like war games, fast sports, motor racing, gambling, and vibrant music. However, he also likes to grill and come up with meals.

Likes: Action, Coming in first, Challenges, Championing Causes, Spontaneity

Dislikes: Waiting Around, Admitting Failure, No opposition, Tyranny, other peoples advice

Talents: He’s skilled at games of chance. Sky is also skilled with fixing up and redesigning airships.

Inabilities: Selfish and quick-tempered, Impulsive and impatient, Foolhardy and daredevil
Fears: Feeling that his identity is threatened. Self-preservation is a primal instinct and goal for him.

General Personality: Sky loves to explore new ground.

He reminds the girls that every moment is new and that human life is about experimentation and discovery. It is through experiences that we develop and mature. We are here to advance our soul growth. We are not here to find a static, comfortable situation. We are here to go for the gold and to answer the call of our soul. We are engaged in an on-going process to release our resistance and to transmute all forms of fear into courage and compassion.

Sky is a courageous leader with a genuine concern for those he commands, being responsible a man, it is rare that he will use his subordinates to obtain his own objectives as a leader, but occasionally it does happen. He does not make a very good follower because he is too "take charge".

Sky may be unwilling to obey or submit to directions for which he can see no reason, or with which he disagrees. He is much concerned with self, both positively and negatively - self-reliant but also self centered (sometimes) and concerned with his own personal advancement and physical satisfaction. His immense energy makes him aggressive and restless, argumentative occasionally, headstrong, quick tempered, easily offended and capable of holding grudges if he feels affronted.

Sky is intellectual and objective, but can be in rare situations bigoted and extremist in religion and politics. He isa champion of lost causes and last-ditch resistance.

Inner Personality: Sky is quick-witted but sometimes foolhardy and over-optimistic, lacking thoroughness and the ability to evaluate difficulties regarding the undertakings into which he often rushes impulsively. The great need of Sky is to exercise an iron self-control, to discipline the qualities and tendencies of his character to the advantage, not the detriment, of the society in which he moves

Fondest Memory: Defeating his brother in a sword duel and winning all the money out of MJ’s casinos.

Biggest Regret: None so far, he has lived a pretty good life so far and rarely decides to focus on the past.

Secret: His biggest secret is that he has a crush on Silea. This can led to problems since his brother also has feelings for her.

SPECIALTY CHARACTERISTICS

Special Items: The Ivory Cross that Sky wears. It is not known when the first cross image was made in Mirabella; after circles, crosses are one of the first symbols drawn by children of all cultures. There are many cross-shaped incisions in Faye and Human cult caves, dating back to the earliest stages of cultural development. In Mirabella it is a symbol of life and fertility.

Weapons: The Sword of Embera: Despite having the Embera Runeblade, the sword that saved the world twice, Sky lacks what he needs to unlock the blade's true power. Eve has the ultimate authority over who can use her powers. She does not feel that Sky is wise or down to earth enough to use the sword; even if he is the grandson of Joshua. Eve has forced Sky into a contract; the only way he can wield the sword is if he can find a way to bring her back to life.

Magic: Sky has the Aura of Command, the Embera-Affiliated Aura fragment of Rane. This aura allows Sky to gain the trust and confidence of those around him, have them follow him into battle, and follow orders often without question. However, this aura does not influence any divine beings, such as Eve or even Silea. There is no doubt that this had a good deal to do with Rane's ability to rule and support of her people until her ultimate fall into darkness. Now Sky possesses an Aura he could command an army, or perhaps even run a country with. The draw back to this many, one of the reasons he can be ruthless in battle is because he has some of Rane’s dark aura that is attached to this magic.

HISTORIC BACKGROUND


General History: Sky's upbringing was fairly typical for an upper middle class family in post-war Zeledin. His family is an odd mix of various tribes including human. When was younger, it never crossed his mind that he was actually the grandson of Joshua Youngblood. This was something his parents agreed on not to mention for the family's safety until he was old enough. Most of his childhood he moved around a lot since his mother didn’t like the wild life at the capital. He and his brother didn’t get along even from this early age.

His mom was his main teacher, since she had learned a lot of complex magiks from her father, Joshua. Sky's magical prowess in Emberian magic both ancient and present ended up taking him to the Category's Academy at age 14, one of the youngest students so far. At age 16, he graduated with honors. It was here that he become close friends with Rebecca Rogero and more so with her younger sister Silea. Also when he was 16 he began a relationship with Rose Glenhill. They had a friendly relationship and where fastidious lovers. Sky liked the fast paced dating, but soon Rose got in the way of his training.

Shortly after his graduation, he enlisted in the Category's Coalition (Military) in Zeldin's capital city of Eternium. At age 18 he was enlisted into the Category's Special Ops unit to observe the Sun Empire's increasingly odd behavior. At this point, Sky's work ended up straining his relationship with Rose to the point they broke up.

Finally at age 24, Sky was cut from the Special Ops unit completely by his brother. His new task was to train Aria Fairwater, which puzzled him. He hates being a teacher and doesn’t want a teenager getting in his way. To this day he continues to indirectly train Aria; though most of this task seems to involve her doing most of her training by herself.

Sky has appealed to Elrik Veyado, his old mentor and now Head of the Category for new missions outside of his brother’s control. Elrik has decided to send Sky on the military mission to track down Medea Tenpenny and bring her into the Unit.

Sky is more than aware that The Category might have plans to make him their trump card when they finally intervene on the war between Chenoa and the Sun Empire.
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:53 am


GENERAL CHARACTER STATISTICS

Character Name: Silea Rogero
Name Meaning: Silea is a pet name of Melissa, which means Bee
Alias: None
Gender: Female
Species/Race: Twilight Faye
Age: 19
B-Day: 2/26
Zodiac Sign: Pieces
Bloodtype: B+
Place of Birth: Zeldin City, Zeledin
Current Residence: Sky’s Airship
Occupation: Sky’s Personal Secretary.
School/Grade: Finished High School
Family: Sister: Rebecca Rogero. Sister: MJ Rogero. Other relatives not mentioned.
Gemstone: Moonstone

PHYSICAL CHARACTERISTICS


Height: 166 cm

Hair: Silea’s hair is a darker purple and reaches to her midback.

Eyes: Purple

Distinguishing Marks: None.

General Appearance: Melissa is can be sometimes mistaken for Queen Voirrey at first glance. The easiest way to tell them apart is that Silea’s hair color is darker and wears glasses.

General Clothing: Silea is a fan of the colors of purple and red. Silea takes a very traditional female role in the world of humans, and that is being a secretary. Silea’s clothing has a professional look to it; while Melissa is not required to wear a regulation Category uniform on Sky's ship, she chooses to do so. She wears a red jacket, pink vest, a white shirt with ribbon tie around the neck, and a long black skirt.

Strengths: Some think of her as weak because, like water, she takes the path of least resistance. But by flowing on, resisting nothing, Silea overcomes all and her freedom from self (her greatest secret strength) provides her with limitless access to imagination (her second greatest secret strength). Her emotions are known to guide her heart and her mind. They possess a great trait that allows her to come in contact with a variety of emotions and not pass judgment on an individual.

Weaknesses: Silea does not have many combatant spells, since put most of her focus on using overclock and natural smarts. Silea is also very meek, while his could also be considered a merit; Silea cannot take the life of an enemy, for she is a very religious follower of the Moon Goddess. Silea also is very “tight laced” which makes her a bit odd amongst some of the other female leads.

More: Weight: 50 kg, Breast: 79 cm, Waist: 53 cm, Hips: 82 cm

MENTAL CHARACTERISTICS

Allies: The Category

Enemies: None.

Current Goal/Purpose: In most of the routes, she is Sky’s right hand woman but plays a secondary role; often alongside Lily Glenhill.

With in her own route: She makes a man feel like a man because of her need for a protector and leader. Melissa is charming, soft and feminine, she is the ultimate enchantress. She can see right through Sky and she is not easy to fool, so he better be straight with her and not lead her on, because instead of confronting him, she will simply disappear!

She needs to nurture and will give Sky orders, but only for his own good. She will make sure he is eating properly and getting enough sleep, sort of like a mother nurturing a child. What she needs in return is for him to protect and cherish her, make her feel like she is needed and loved.

She might almost be clingy and dependent but never overbearingly. She needs patience and sympathy and he has to be gentle with her. Don't poke fun or tease and definitely do not reject her harshly because she can't stand rejection!

Aspirations: To help everyone she meets to the best of her ability.

Hobbies: She finds infinite pleasure in the simple things, like the smile of a stranger, the touch of a child, or the tweet of a bird as it feathers its nest. Silea likes telling stories, painting, cooking, watching good cinema, and collects clothes from foreign nations.

Likes: Solitude to dream in, mystery in all its guises, anything discarded to stay discarded, the ridiculous, likes to get 'lost'

Dislikes: The obvious, being criticized, feeling all at sea about something, know-it-alls, and pedantry.

Talents: Healing magics, cooking, making tea, etc.

Inabilities: Escapist and idealistic, secretive and vague, weak-willed and easily led.

Fears: Upheavals are abhorrent to her, and stay with her for days but, it is not always understood, that she absorbs all kinds of atmospheres like a sponge and, just as the power of the sea takes time to settle after a storm, so Silea needs to be allowed time and space alone, to recover her inner calm.

General Personality: Silea possess a gentle, patient, malleable nature. She have many generous qualities and is friendly, good natured, kind and compassionate, sensitive to the feelings of those around her, and respond with the utmost sympathy and tact to any suffering she encounters. Silea is deservedly popular with all kinds of people, partly because her easygoing, affectionate, submissive nature offers no threat or challenge to stronger and more exuberant characters.

She accepts the people around her and the circumstances in which she finds herself rather than trying to adapt them to herself. Silea patiently waits for problems to sort themselves out rather than take the initiative in solving them. She is more readily concerned with the problems of others than with her own.

Her nature tends to be too otherworldly for the practical purposes of living in this world as it is. She sometimes exists emotionally rather than rationally, instinctively more than intellectually. Silea longs to be recognized as greatly creative. Any rebellion she makes against convention is personal; however, as she often times do not have the energy or motivation to battle against the Establishment.

Inner Personality: Silea has an intuitive and psychic ability more then any other character in the series. She trusts her gut feelings and if she does not, she quickly learns to because she realizes that her hunches are usually correct.

Silea’s downfall is her sensitivity and her inability to reject another person. She does not like rejection and she tries to treat others the way they want to be treated so she will rarely say no to a person for fear of hurting their feelings.

She will help another person with their problems and like to do so because making others feel good in turn makes her feel good.

Her inner conflict is extremes of temperament and conflicting emotions. She is trying to pinpoint herself on the real world while their spiritual world can cloud her vision, she will try to escape or avoid a situation instead of confronting it. She wants to learn to use her powers and her imagination in a positive, productive way.

Fondest Memory: She has too many too list. However, if there was any, it was when she was able to make a meal for Queen Voirrey. The other time, was when she and her sister Rebecca went shopping for clothes together for the first time when she was six.

Biggest Regret: She has a tendency to act like a “savior” and these are a number of times in which she was not able to help everyone that she deems needed her help.

Secret: Silea is in fact the “Goddess of the Moon,” the very being that the Moon and Water faye worship as their deity! While the other goddess remains lost to time, Silea has been witness to the fall of Zeledin, the coming of Joshua, and the birth of new heroes. However, this is done through a cycle of reincarnations, so no two forms are ever truly the same being.


SPECIALTY CHARACTERISTICS

Special Items: A Broom: Silea likes to have a broom with her at all times. She has enchanted it, so that it can fly. Silea has a tendency to fling it around and knock people down by accident with it. Silea also carries a bookbag full of small charms, sewing needles, her diary, and other small items.

Weapons: None. Silea is a technical pacifist; meaning she does not believe in using weapons.

Magic: Silea’s magic is focused on using Overclock as her main area of study. In this case, she can separate the processes of her brain and excels at multitasking on things like paperwork and cooking.

Silea does have access to using the powers of Dark Flames, which are a purple flames that extend from her palms and quickly engulfs foes in a cold binding chain. Selia’s other magic includes portal openings and displacements of weapons.

Silea also has a “dark aura” which only occurs when she’s pushed to her limits. In this form, she is much more aggressive and can make a foe suffer to the point of being sadistic.


HISTORIC BACKGROUND

General History: Born as Melissa Rogero, she is the youngest sister out of two sisters and one brother. The nickname of Silea was a petname given to her by her sister, Rebbecca. Her father, Iuido went out of his way to spoil Silea and make sure she excelled at something other than the normal soldiery activities of the Rogero family. Being a member of Chenoa’s court, he had access to many of the best schools in the nation. There Silea learned all the trades to be a lady in waiting on the Chenoan royal court. However, she soon decided that she’d be better off working within the Category, since Chenoa didn’t have all the fun of the modern world like Zeldin did.

After finishing up her basic schooling, she went on to the Category School of the Fine Arts. The girl then met up with her sister Rebecca. Rebecca then introduced her to Sky and showing him her fine skills. Sky was impressed and hired her almost immediately. Silea then moved in on his ship and was paid a handsome fare doing all the paperwork that he is dealt with being a high ranking member of the Category. Besides for the occasional odd things Lily Glenhill does, Silea is having a good time with her new job.


Last edited by Skie Videlin on Thu Aug 02, 2012 2:04 pm; edited 2 times in total
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Chavah
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:54 am


GENERAL CHARACTER STATISTICS

Character Name: Voirrey Keen
Name Meaning: Mary: “Wish for Child.”
Alias: Queen of Chenoa
Gender: Female
Species/Race: Twilight Faye
Age: 18
B-Day: 6/21
Zodiac Sign: Cancer
Bloodtype: AB+
Place of Birth: The Royal Place of Chenoa
Current Residence: The Royal Place of Chenoa
Occupation: Queen of Chenoa, Leader of the Chenoa Resistance Movement School/Grade: Finished High School
Family: Not mentioned in the storyline.
Gemstone: Pearl

PHYSICAL CHARACTERISTICS


Height: 165.1 cm

Hair: Voirrey’s hair is purple and is worn in a style similar to Medea Tenpenny’s. Medea is a big influence on Voirrey.

Eyes: Purple

Distinguishing Marks: None.
General Appearance: Voirrey dresses in upper class clothing. As a queen she appears dapper at all times. She is physically average to below average in height to most Twilight Faye. She is pale compared to most other faye in her tribe.
General Clothing: Voirrey always wears a yellow tunic with black trousers and tall boots. Like Medea, Voirrey often wears a large coat that can double as a cape to keep warm since Chenoa can get really cold at night due to all of its mountain ranges. She wears a cone shaped hat, which is the sign of royalty in Chenoa.
Strengths: Her sharp ears and talent for mimicry can sometimes give her success on the stage, though her tendency to be emotional may make them overact. Interestingly - because she gives the impression of being down-to-earth - she is often fascinated by the occult and is more open to psychic abilities. Voirrey is also trained to act as an assassin and is therefore skilled with speed.
Weaknesses: Weak digestion and other stomach ills. There is a tendency to have coughs and weakness of vision.
More: Weight: 51.4 kg, Breast: 80 cm, Waist: 52 cm, Hips: 80 cm

MENTAL CHARACTERISTICS

Allies: The Category, Medea’s Syndicate, all of the main girls.

Enemies: Jason and his Empire.

Current Goal/Purpose: At the start of all the routes, Voirrey is present. Sky rescues her from a raid being conducted by Jason’s army. Her plot can only be unlocked if he chooses to allow her to join his crew before encountering Rose for the first time. If we waits, then Voirrey plays a secondary role; in which she leads the Resistance from Sky’s Airship. In her own route, we get to learn more about whom she is.

Aspirations: To be the best queen in the history of Chenoa and to be exactly like her idol, Medea.
Hobbies: The romantic side of her nature makes her enjoy grubbing about in places where exciting discoveries may be made (old stamp collections in attics, etc.). She also likes to garden.
Likes: Hobbies, romance, children, Home and Country, and Parties

Dislikes: Aggravating situations, failure, opposition, being told what to do, advice (good or bad).

Talents: Voirrey has a strong imagination and this can inspire people when she’s not self doubting herself.

Inabilities: She has many potential faults. Voirrey can be untidy, sulky, devious, moody, inclined to self-pity because of an inferiority complex, brood on insults (very often imagined), yet is easily flattered. The queen can be tactless and difficult yet, because she is normally ambitious, she will curry favor by floating with majority opinions, outlooks and fashions of the day. As a result she often changes her opinions and lacks stability. She is easily corrupted and, because she is a convincing romanticizer, she is a successful confidence trickster. Her romanticism in another sense makes her ardent supporters of causes, for example a hero they can identify in a world of fantasy.
Fears: Death on the battlefield.

General Personality: Voirrey is packed full of contradictions so when it comes to independence, she possibly can or can not be independent. On one side, she has the perseverance and drive to do what needs to be done; she is self-sufficient and does not need to depend on other people for the material and physical things in life. On the other hand, she depends on people for emotional support and encouragement

She is complex, fragile, unpredictable and temperamental and needs constant support and encouragement, more then any other character. Like Eve, Voirrey needs to be needed. Even when all needs are satisfied, she can be irritable and cranky. Voirrey has an uneasy, delicate temperament. Her contradictory nature gives her temperament the wild mood swings and possible temper tantrums. The queen is easily offended and will sulk and wallow in self pity for a long time when she gets hurt.

Inner Personality: It is difficult for Voi to open up and have a close emotionally fulfilled relationship with someone because she is so closed off emotionally and physically to the world. This is driven by their fear of trust; Voirrey has a difficult time trusting people. This causes built up anger and resentment inside, the contradictory nature really takes a toll on her and she has a very negative outlook on life, thinking that life is just too hard and miserable. This is unfortunate because when good experiences are to be had, she is skeptical of people. She misses out on a lot in life.

In addition to lack of trust for people, the queen is deeply sensitive and easily hurt; this is other reason why she has her defense shell in place, to avoid being hurt by others.

Voirrey lives in the past, unlike the other girls. She holds past events close to her and often dwells on them. She has to learn to let go and live in the present instead of spending her time being sick with nostalgia.

The queen has a lot of emotional issues to deal with but once she overcomes this large hump of shyness and insecurity, there is practically nothing she can't do.
With her strong intuition, sensitivity, powers of observation and intelligence, she will have great success in anything she undertakes. Once properly harnessed, there is nothing that is this powerful queen can not accomplish.

Harmony is very important to her, it keeps her happy. Conflict of any kind causes great distress. Deep inside, Voirrey is a very powerful faye, she has the ability to stand up for what she thinks is right and she has lots of perseverance and can be fine on her own provided she doesn't let her emotions get the better of her and have the stability she needs. She is not fond of change but she has the ability to do what needs to be done, she is not a pushover or lazy.

Fondest Memory: Her journey around the world with her close friend Namida.

Biggest Regret: Allowing a civil war to break out in her homelands and therefore making it easier for Jason to overwhelm her kingdom.

Secret: Voirrey is a big fan of Medea, the Pirate Queen. She owns a large collection of nostalgia about the water faye.

SPECIALTY CHARACTERISTICS

Special Items: None.

Weapons: Voirrey is armed with one Embera shooting sidearm, her throwing daggers, and whatever resources the Category can give her on hand. The one thing that she will always be seen wearing is her beret, which is her symbol for her Resistance support.

Magic: Aura of Overclock (Mind): This magical style focuses on thought and is one of Rane’s auras that were passed on after her defeat. It requires chants, holding a specific pose for the duration of a spell, a special talisman, and careful visualization. This style of magic draws its power from the unconscious desires of the caster. Voirrey can take any weapon or object, use Overclock to "study" it and increase her understanding in a matter of minutes. This increases her ability to use long ranged weapons such as rifles or archery with deadly skill.

Eyes of Coordination: Her assassin training has granted Voirrey stronger eye sight. This makes for precise killing blows and attacks.

HISTORIC BACKGROUND

General History: Voirrey is the newest leader in the long history of Chenoa. She also is the youngest political leader in decades, making many humans in the nation to start worrying about the future of their nation. Jason’s Army invaded Chenoa in early spring surprising the military. The invasion consisted of two main operations. In the first, Case Gold, Rellinianan armored units pushed through the Low Valleys, to cut off and surround the Chenoan units that had advanced into the region. During the fighting, the Chenoan leadership and navy were evacuated from the capital in Operation Zero.

In the second operation, Red Flare, Rellinianan forces outflanked the 12 Forts and pushed deep into Chenoa . Soon afterwards the loyalist Chenoan government fled to the Temple of the Moon. Chenoa's capital was occupied by mid-spring. Karron Lefortura, Chenoa’s Prime Minister, publicly announced Chenoa would ask for an armistice. For Jason., the campaign was a spectacular victory. The only region that has not fallen is the small mountain range that surrounds the Temple of the Moon, in which the veteran high priestess Erin Aldor defends.

Voirrey has continued her nation’s support of the Category by having regular meetings with the Leader of Unit Zero, Selyn. As well, she has gained some more internal influence on the Category because of Sky’s friendship with Becca. This alliance is what she hopes will hold the new growing factions within Chenoa together.
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:54 am



GENERAL CHARACTER STATISTICS

Character Name: Medea “Tenpenny” Aldor

Name Meaning: "The Cunning One". Tenpenny is her mother’s maiden surname. Medea often uses it in place of Aldor.

Alias: Pirate Queen
Gender: Female
Species/Race: Water Faye-Human
Age: 24
B-Day: 9/22
Zodiac Sign: Virgo
Bloodtype: O
Place of Birth: Chenoa City, The Kingdom of Chenoa
Current Residence: Destruction Reef, Azar
Occupation: Head of the Yellow Brothers Gang
School/Grade: Finished college.
Family: Sister: Gracie Aldor, Father: Lex Aldor, Mother: Erin Aldor, Uncle: “Bill.”
Gemstone: Sardonyx

PHYSICAL CHARACTERISTICS


Height: 167.64 cm

Hair: Blue. Medea has some trace of purple strands as well. This suggests that she might have some Twilight faye blood in her ancestry though this is has not been confirmed.

Eyes: Blue

Distinguishing Marks: The rainbow colored sash around her waist.

General Appearance: Medea looks professional and uniformed. Medea has long blue hair that reaches to her mid-back. Her eyes are a deep ocean blue. While she is a mixed blood, Medea overall has more in common with her faye tribe in looks than she does with her human relatives. Medea looks a little younger than most people her age, with most people believing that she’s only 18 or 19 instead of 24. She displays a lot of emotion in her face and doesn’t attempt hide it when she’s upset or mad.

General Clothing: She wears a black suit coat and skirt when off duty. When she is on ship, Medea wears a white shirt with a blue jacket with large cuffs and white trousers. Medea always wears a yellow ribbon around her neck. She wears a large waist belt that allows for her to carry many rounds of ammo and a place to keep her whip. When in uniform, Medea takes on a slightly more masculine look. Medea almost always wears tall boots as a part of her outfits, except on work duties. On work duties, Medea wears a black denim coverall.

Strengths: Medea is capable of breathing underwater since she’s a water faye. She can also turn into a water form for several minutes which means that she can escape many tight jams. She is also light weight and can therefore is more agile than most humans are when it comes to using blades. Medea is fast, as well. Most of her powers focus on magic.

Weaknesses: Her worrisome nature makes her inclined to worry and this makes Medea vulnerable to stomach and bowel troubles. She has an esoteric cuisine and as her delicate stomach require her to be careful about her diet, it is essential that she treat her fascination with exotic food with extreme care. She also likes to smoke todeal with stress. Medea cannot lift heavy objects and can be knocked around since she’s light weight.

More: Weight: 51 kg, Breast: 81 cm, Waist: 53 cm, Hips: 84 cm

MENTAL CHARACTERISTICS

Allies: Medea prefers her own personal freedom than she cares about the overall balance between good and evil. This is not to say that she doesn’t care about the Category, but she feels that it is too rigid in laws. Her closest ally is named Namida Galison, whom is a mute female Star Faye. Namida acts as her body guard and swordsmen. Namida can be viewed as Medea’s adopted sister on her airship, the Medea’s First Mate is named Joel Galison. Joel is the man she wishes that her father was more like. He is wise and earthly. She and Becca Rogero have always gotten along very well. They spent a great deal of their time at school together, and are closer than many siblings are.

Enemies: She has very few. Her biggest foe is Jason.

Current Goal/Purpose: The Category wants her on their elite team known as Unit Zero. At the start of her route, Medea is “missing” and it is Sky’s goal to find her. If he doesn’t end up interacting with her, Medea will only play a minor role. In Silea’s route, Medea appears more often and will give advice to the young faye in order to encourage her during her time of need during the Battle of Chenoa City. In Medea’s route, she will become Sky’s main love interest and starts off as being neutral to the Category’s war against Jason; that is until her based is destroyed and she becomes motivated by revenge.

Aspirations: Stay hidden and be left alone from the outside world. She has little to no interest in becoming a member of Unit Zero.

Hobbies: Reading, writing, flower gardening, collecting napkins, planning out her meals (though she’s not a very good cook).

Likes: Health foods, Lists, Hygiene, Order, Wholesomeness

Dislikes: Medea dislikes anything that can be hazardous to her health, such as certain foods or being unclean. She also highly dislikes anything she considers sordid; this includes sloppy workers and squalor. And the most obvious being uncertain about herself.

Talents: Medea is good with accounting and controlling revenues. This is how she became the overall leader of the Syndicate powers. She worked her way through the system and out moved her rivals. Medea is a skill tactician as well, making her a very dangerous foe when it comes to dealing with battles.

Inabilities: Medea is extremely fussy and is a worrier. She conceals too much emotion, to which she is afraid of giving way because she does not trust others, nor does she have confidence in herself and her judgments when it comes to her personal life. This is because she is conscious of certain shortcomings in herself of worldliness, of practicality, of sophistication and of outgoingness.

Medea is overcritical and harsh when it comes to dealing with people she dislikes. In terms of leadership she is an arch perfectionist and conservative. Responsibility irks her and she often lacks the breadth of strategic vision that a leader needs. Medea is essentially a tactician, admirable in the attainment of limited objectives.
Fears: That she will be forced to join Unit Zero without her voice in the matter.

General Personality: Can be viewed as an old maid at times. She is intellectually enquiring, methodical and logical, studious and teachable. Medea does not want to be remembered as the daughter of Lex Aldor, the hero that gallantly served the Category. So, she goes out of her way to stay away from her father’s lime light.

Medea's relationship with her mother, Erin, is a complex one. She respects her mother with a great passion since she is one of the High Priestesses chosen to help watch over the Sword of Embera. Medea is a firm believer that the Goddess Hawah (Eve) was in fact a real being; although very few people from that era are still around.

Medea learned most of her cunning trickery from Erin, as well. She is often defensive about her overall personality and is only open when she chooses to be. Medea has a love for the fine arts and is known to be a member of the University crowds in Chenoa City.

Inner Personality: Medea can be sensible, discreet, well spoken, wise and witty, with a good understanding of other people's problems which she can tackle with a practicality not always evident in her own personal relationships. She is intellectually enquiring, methodical and logical, studious and teachable. She combines mental ingenuity with the ability to produce a clear analysis of the most complicated problems. She has an excellent eye for detail.

Fondest Memory: Her journey around the world with her close friend Namida.

Biggest Regret: None.

Secret: Rebecca Rogero likes to claim that she’s slept with Medea; most of the stories are false. Medea doesn’t go out of her way to prove or disprove of these stories since she has bigger fish to deal with. Medea also likes to read trashy novels.

SPECIALTY CHARACTERISTICS

Special Items: Medea is armed with the fastest airship called the Calypso's Fall in the Category’s entire zone of influence. It is the most powerful airship in the entire series.

It is a destroyer-class naval ship that features a solid, smooth, boat-like hull. Its prow is dominated by a large ramming horn. Resting beneath this is the secondary hull, which contains the lift Embera Unit. Extending behind the primary hull is a single thrust vector Embera Unit, looking exactly like an enormous version of Rose's speed ship main engine.

Unlike most of the Category’s engines on their airships, the Embera Units onboard the Calypso-class are powered by exclusively by Embera thrust and not a combination of steam and Embera. This can be seen with the large Embera “ball” towards the front of the ship.

The destroyer's primary weapons consist of two anti-ship torpedo launchers. The short-range weaponry is two trios of small turrets machine guns.

Length: 321ft' Height: 150' Maximum Speed: 151.1kt (171 mph) Maximum Armor: 356mm (on broadsides).
Weapons: Whip of the Rip Tide: A whip forged from the strongest batch of Red Embera ever, it is a Class A weapon that is capable of causing major flooding and water spouts. It is a highly dangerous weapon that only Medea or Erin can wield with proper effect. It can also be used as a normal whip or lasso.

Medea also always carries a short naval cutlass and several pistols in normal pirate fashion.
Magic: Aura of Admirable (Water): All the characters in Generation 2 of Sword of Embera have inherited certain auras of Rane after she was defeated by Joshua and Eve. This magic gives Medea the power of influence. Due to her heroic nature and background, humans and certain faye tribes will rally with her in battle and defend
Medea at all costs.

Ice Blast: Medea can convert the water in the air into ice, therefore allowing her to freeze opponents with blasts of cold air.

HISTORIC BACKGROUND

General History: Medea is the eldest daughter of Lex and Erin. She was around 4 when Lex became a full fledge officer in Unit Zero. Her mother is the High Priestess of the Temple of the Moon. Therefore, she only had limited contact with them and therefore her relationship between them is strained. She respects her mother but hates her father. The two of them rarely interact. Though, Lex has attempted to change this several times in the past.

As a child, she became close friends with a Twilight nymph named Rebecca Rogero. Going to the same school on the island of Ethya, both of the girls met a strange young man named Scryox. Medea never really got along with the said boy and dismissed him as another boy at the school.

After graduating from her school, she decided to get into the world of port trading; much like her mother did before she joined Unit Zero. Medea spent some time living with a close family friend named Joel and his adopted daughter, Namida. This trio became close as family and have been associated ever since.

However, she got bored, and since the age of 19, she’s gained a vast pirating community through rather obscure means and mostly because of the fact that she’s good at striking fear into the hearts of even the bravest sailors…

Medea controls the most powerful military force outside of the Category itself. Medea now also controls the Syndicate, which is an international underground mafia. With these two factors, Medea can rest assured that there are very few that can mess with her and her empire. However, Unit Zero has been chasing after the half nymph to get her to join with them. She’s clearly not interested and has been elusive ever since….
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:55 am



GENERAL CHARACTER STATISTICS

Character Name: Rosalyn Glenhill
Name Meaning: "Beautiful Rose".
Alias: Rose
Gender: Female
Species/Race: Light Faye-Human
Age: 24
B-Day: 12/02
Zodiac Sign: Saggitarius
Bloodtype: AB+
Place of Birth: Starrymill, Kingdom of the Springs.
Current Residence: Zeledin City
Occupation: Weapons designer, airship pilot, engine designer
School/Grade: High School. Never went to college since she started up her own business.
Family: Sister: Lily Glenhill.
Father: Christian Glenhill. Mother: Flora Glenhill. Brother: Mentioned in passing but his name has never been revealed.
Gemstone: Turquoise

PHYSICAL CHARACTERISTICS


Height: 167 cm

Hair: Orange

Eyes: Blue

Distinguishing Marks: Her glasses.

General Appearance: Bright, intelligent. She has sparkling eyes which often twinkle with good humor. Her neck-length hair is worn in a haphazard style and sometimes it is braided. She is muscular but overall has a feminine build. Her skin is cream-colored. She is beautiful, yet on the same token, she still has a girlish innocence to her. Rose has ample breasts but since she’s more focused on other things, Rose chooses not to focus on her appearance.

General Clothing: Rose always wears red glasses, a red sweater, and blue jeans when not working. Rose’s dress style is that of a worker. She wears darker colors compared to her sister Lily Glenhill. Her cap belonged to her father Stino Glenhill. Her hair is always sloppy and she normally looks like she’s covered in soot or dirt since she works on machines a lot.

Strengths: Rose has above average human strength since she’s half faye. She often forgets about this fact and has been known to send Lily flying on occasion.

Weaknesses: Rose has a tendency to fall over, trip over, or collide with things.

More: Weight: 54 kg, Breast: 78 cm, Waist: 54 cm, Hips: 82 cm


MENTAL CHARACTERISTICS

Allies: Lily Glenhill is Rose’s closet ally and friend in the entire plotline. She respects most of the characters but doesn’t go out of her way to make close friendships with any of them. Rebecca Rogero is known to put much of her personal investment into Rose’s company, in the hopes to have Rose work for the Chenoan cause in the war.

Enemies: Rose does not like Medea. She feels that the Pirate Queen is too self centered for her own good. They are known to be openly hostile to each other.

Current Goal/Purpose: At the start of all the routes, Rose is giving lectures at the Category’s Headquarters about the importance of replacing steam power with Embera. She supports greater usage of the element across the board since it is more practical to use beyond just a magical weapon.

Aspirations: Rose’s main goal is to make a name for herself. Like most of the other protagonist, Rose comes from a proud lineage. However, her goals are different from her family’s since she wishes to continue researching airships instead of magic.

Hobbies: Rose dabbles in crossword puzzles as a hobby. She is also a pretty good artist since she has to come up with detailed drawings to use in designing her airships. Rose prefers to make “junk sculptures” out of scarp pieces she has laying around her shop.

Likes: Travel, exploration, cracking codes, tracking down mysteries, and solving problems. Rose loves the freedom of action and new ideas.

Dislikes: Rose dislikes disapproval from others the most, having her honesty doubted is the key to this so she has issues with making promises. She also dislikes wearing tight clothing. She also hates people talking about her body.

Talents: Rose doesn’t do much in the means of complex battle magics, since her focus is on craft. Unlike most light faye, Rose is a good brawler since her father was once a professional boxer. Rose is rumored to be able to realm jumping, which is the opening of portals to other worlds. It is still a very understudy area of subject, so if this is the case, she’s more advanced than most of the Category experts.

Inabilities: Meddlesome- Intrusive in a meddling or offensive manner, given to meddling; interfering. Squeamish- Excessively fastidious and easily disgusted. Impish- Naughtily or annoyingly playful.

Fears: Her biggest fear is being held back. No matter who or what the cause, if Rose is held back in life, in love, or in opportunity for spiritual growth she will be unhappy, even though she will keep smiling through all hardships.

General Personality: Some characters have pervasive or extremely noticeable personality quirks, but somehow remain faithfully employed because they are just that good at what they do. This is the role of Rose in the Sword of Embera. She has many quirks and is highly eccentric. Rose has been known to argue with people on the other side of the phone, when in fact, it is just her disagreeing with herself about certain projects.

Rose is a genius and she knows it. However, there are some things she doesn’t understand, like why Sky keeps on dating other girls when he knows that she loves him. She can get jealous fairly easily and will then proceed to kick her rival’s butt. Her mind is also prone to wander and focus on complex or weird issues. She also breaks the fourth wall a lot.

Flirt-To make playfully romantic or sexual overtures; behavior intended to arouse sexual interest. Minx. Tease

Inner Personality: Rose does not like the fact that people just view her as being little more than an eccentric airship designer. Rose is a sweet heart and likes trying to keep most people in her life happy. Rose doesn’t like being compared to her mother, whom she finds to be a little too wild at times. Rose will occasionally drink, but never to the point that she’ll do stupid things on a whim. She is a tomboy and is proud of it.

Fondest Memory: The first time she met Sky, though he was very different back then….

Biggest Regret: Allowing Sky to break up with her.

Secret: Rose dislikes the fact that Sky is hanging out with other female faye besides herself. Since she is a mixed blood, Rose has better control over her emotions than her full-blood light faye kin. Rose’s secret hero is Lassilsa, Rane’s handmaiden.

SPECIALTY CHARACTERISTICS

Special Items: Sling shot, monkey wrench, hammer, tool belt, bandolier for her firearm, and a bolt action rifle that fires Embera bullets.

Weapons: A five shoot bolt action rifle that fires Embera Bullets. This is the only weapon she’ll use.

Magic: Aura of Craft (Light): All the characters in Generation 2 of Sword of Embera have inherited certain auras of Rane after she was defeated by Joshua and Eve. This magical style focuses on light, specifically using it to visualize items in her mind and have the ability to craft them from pure memory. This does not mean that she can access a weapon by summoning it into her hands. She must take her time to create a specific item, such as a sword. This is the ability that Rane used to create the Sword of Embera and Sunfire Blade. In one of the routes, Rose threatens to defeat the reformed Rane by trapping her into a sword.

Blinding Light: She can overwhelm opponents’ visualization to the point where they are blinded by light. This spell does not affect beings from the Moon tribe.

HISTORIC BACKGROUND

General History: Rose is the daughter of a famous realm jumper named Stino Glenhill and is the daughter of famous Unit Zero combatant Flora. She has a sister named Lily that’s also currently on the Unit. However, they do always see eye to eye.

Rose once dated Sky in school but since he was gone a lot during his early training, he called their relationship off. Rose refuses to admit that it’s over and will constantly force herself in his love life.

Rose attended the Category’s various schools until the end of her high school carrier. Deciding that she wasn’t interested in working for the governmental Category, Rose went into the airship business, using her extensive knowledge of Embera that she learned from her father to advantage.

She also soon discovered that she had an aura command that allowed for her to replicate items from her mind. This has helped her advantage the airship business by tenfold, giving her an interesting role in international politics, since everyone wants her designs. With the war coming against the Sun Empire, her designs are going to be used even more so than ever before.
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Re: Notes

Post by Chavah on Mon Jan 30, 2012 12:57 am



No longer canon


Name: Audrey "The Witch of the Moon" DeFrieze

Race: Moon Faye/Embera Faye

Age: She has never revealed her age, though like most faye, she always looks youthful no matter what age she is.

Faction:The Category

Job: Co-Head of Unit Zero.

Appearance:

Audrey wears a mix of various clothing pieces depending on the roles she plays. Being the most "balanced" of all the main female cast of Embera, she has a greater need for clothes that can stand up to the wears and tears of battle, while keeping a dapper look. For dress and undress purposes, she wears a non-regulation version of Unit Zero's caped tunic that is a deep purple in color and pipped in a double row of white and sky blue stripes around the collar of the neck, arm cuffs, near the buttons, and around the edging of the caped fabric on the shoulders. In civilian grab, Audrey owns mostly red shirts and black slacks; occasionally opting in for a black skirt. In actual combat, she'll wear what accounts to a black BDU jacket and pants with tall boots made out of a Embera weaved material.

Abilities: Aura of Overclock (Mind): This magical style focuses on thought. It requires chants, holding a specific pose for the duration of a spell, a special talisman, and careful visualization. This style of magic draws its power from the unconscious desires of the caster. She can take any weapon or object, use Overclock to "study" it and increase her understanding in a matter of minutes. This increases her ability to use long ranged weapons such as rifles or archery with deadly skill.

Weaknesses: Soft-hearted- Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. Audrey cannot resist helping someone they see in trouble, suffering or in need, and sometimes doesn't think of the repercussions or situation before doing so. Fixation- In psychoanalytic theory, a strong attachment to a person or thing. She is fixated on using weapons that were carried by a famous person in battle.

Personality: Audrey is mature. After serving as a member of Unit Zero for years, she knows her way around the system and is willing to teach newer or younger members the ropes. Almost every male member of the Unit has tried dating her but she rejects them all after a while, finding that they are not "stable" enough for her to be around after awhile. Audrey loves the color the red and her home is decked out in it. She has a habit of not sticking to regulation uniforms because she likes custom made versions to show that she has a special ranking within the elite regiment. She is well versed in the study of ancient Emberian magiks and weapons. She speaks in a "Russian" accent.

Equipment: Bow of the Moon. It belonged to one of the founding members of Unit Zero, whom happened to be her grandfather.

History: Audrey comes from a middle class family in the nation of Fohm, which lies several thousands miles to the east of the nations of Zeldin and Chenoa. That being, said Audrey has darker hair and blue eyes compared to the Moon tribes located in Chenoa. Her link to the Unit, is because she's the great-granddaughter of Balian, an Embera/Moon tribal mixed blood, that helped Joshua in his struggle against Rane. After the Category was formally established, her father decided to move back towards his homeland. Audrey thus was trained in Eastern Mirabellian magiks, which differ from Western in a number of ways. She entered the Category Academy at the age of 19 and studied the "Archaic magics of the Rane Era" and has become one of the leading experts in ancient magic. After finishing her degree, she went on to master several more areas of ancient magic. Since this style is very specialized, she was allowed to join Unit Zero.
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