Plot Introduction

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Plot Introduction

Post by Chavah on Sun Jan 29, 2012 4:33 pm

Wonderland


There is a city on the edge of the world. Surrounding this city are tall walls, hard to climb, smooth as glass and very deadly. Nothing grows upon these walls, no vines, no trees within ten meters of it. Even weeds dare not grow in the ground next to it.



The city is a place of peace, but also of ignorance. Many people walk past the thick forests that cover their view of the wall without even realizing it is there for their whole lives. New arrivals are occasional and very surprising to these townsfolk. They arrive at the gates with no explanation or memory of how they got there or who they were before that, it is like they have just been born into the world.



They are accepted graciously by the town, swallowed up into it's mundane and steady routine. They follow a set unwritten laws, that govern the town and keep order.

The Laws:
1. Every being inside of the wall must work.
2. Every being must take responsibility for their actions.
3. No one may openly question the wall.
4. No one may try to climb or damage the wall.
5. No one may interfere with the Mahoreopmec.


This system has made the town a safe place to live. These villagers are naively unaware of the corruption and violence of real life. They cannot accept that anything in their town would stray from these laws. They are like mindless zombies.



However, this is not the case for everyone living in this paradise. In the center of the town lives a band of winged beings called the Mahoreopmec. Rumors claim that they were first summoned here by a red haired witch.

So, what would happen if new arrivals came one winter day, many at once, and kept their minds? What if they were not brainwashed by the town's laws then what would become of them? Would they go along with the routine? Would they try to change the laws and rule over the town themselves?

What would happen if change came in the form of a young angel?

Let's find out.
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Chavah
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Re: Plot Introduction

Post by Chavah on Sun Jan 29, 2012 4:43 pm

Since this version of the RP will be going into greater depth than the one presented in the Events section, I'm going to be posting brief Wiki-like definitions to help you along.

Beings

Mahoreopmec: The official name of the angelic tribes living in the Walled City. As far as anyone remembers they have always been here and always will be until the cracking of the world. Males generally have large eagle like wings, while the females only have small, almost-fairy like wings. The wings are more for show than for actual flight, which is supported by their ability to bend air around them. Their youth are called Winged Fledglings and they maintain this title until they reach maturity. The Mahoreopmec are not divine beings like the angels presented in the Bible; though they are generally smarter and stronger than humans because they had a several thousand years to develop before any humans ever showed up. Like other non-human beings they have a long life span and stop aging when they reach their mid-20s.

Humans: Generally called "Shades" by the Mahoreopmec. Humans have a strange history in the Walled City. No one knows where they came from, other than one day they showed up. Most people who enter the city have no idea how they got there, other than feeling like something of their's is missing. People who have spent years in the Walled City generally loose these feelings over time and become content with their lives. The 5 Unwritten Laws were created to keep this community safe from themselves and outsiders. The only humans that seem to retain their memories are the Travelers.

Groups/Tribes/Organizations

Sorrow Keepers: Sorrowkeepers are mostly fallen angels who usually do not care for peace between humans and angels. They are collecting and using the Shade Treasures for their own purposes. Unfortunately for the few Sorrowkeepers that respect and do not seek to upset the balance, some Peacekeepers do not distinguish between them, and thus become targets.

Peacekeepers: Peacekeepers are the good guys of the angel world whom support a queen that was forced into exile during their long ago war with the Sorrowkeepers. They too collect the Shade Treasures, in hopes that they can use them to find where their long lost queen is located.

Dreamkeepers: Dreamkeepers were angels that stayed neutral during the long ago war. They appear somewhat distant and avoid contact with either parties and even go as far as hiding in with humans. They have the rare powers to read dreams and determine what they mean, making them prophets.

Lords of the Queen’s Realm (Elders): Are a group of Peacekeepers that govern the angelic world while searching for their exiled leader.

The Hive: Are a group of Sorrowkeepers under the leadership of an eccentric foe of the Peacekeeper Elders.

Travelers: An organization from beyond the walls that send in agents every once and awhile into the city. They act as traders and scholars for the humans of the city. Just who they really are remain a mystery for both angels and humans alike. They are the only humans whom have ever traveled beyond the walls.

Items

Shade Treasures: Are magical items that allow for prophecy, special abilities, or even elemental spells. They are extremely rare and only trained humans or angels can understand how they work. Many of these items come from bones of holy or scared beasts, such as the unicorn skull used by the Dreamkeeper Rory.

Soul Weapons: Are even rarer tools that contain the souls of angels that made a contract with their lords thousands of years in the past. They no longer have bodies but their awareness is kept in tact in the weapons themselves. Many were former soldiers that wished to serve their kingdoms even after death. Most come in the form of bladed weapons, though there are known examples of pistols, whips, etc. The form of the weapon is often determined by the tool used by the angel in life.

Places

Fine Blessing Inn: A cafe and inn run by an angel named Geneva. She also uses it as a place to train orphaned Winged Fledglings a trade. It's a popular spot for old military men to play chess and a social place for young angels to gossip.

The Bakery: One of the many shops on the main street, only place to find decent pastries.

Clock Tower: Center of the Walled City. It has a four faced tower so that no matter where in the town you are, you can see it.

Blacksmith's Shop: Only place in the town where metal objects can be forged or fixed. The blacksmith also works as the Gateskeeper.

The Wooden Gate: The only way in and out of the city. The door is so solid, it is said that nothing can break through the doors. The Gateskeeper has a rule that no one is allowed more than 30 meters near it any time.

Library: A massive granite building that houses a mass collection of materials from the Travelers. It contains the works of the great masters of literacy. Interestingly enough, it does not have any information about the origins of the Walled City.

Das Schloss: A building that originates from the German word, "the lock" because no one but the officials of the town can enter or leave it. Citizens hold the Schloss in the highest regard and many just simply defend it. Everyone appears to have an explanation for the official's actions that appear to be founded on assumptions and gossip.

Crash Ruins: Much like the rest this city, a paradoxical site in the forested regions where the angels dwell. It was once an airship that is now grounded and covered by weeds. Inside of this ship is the home of the Dreamkeepers. It is also the site that acts as the power station of the city.

Roosevelt River: Named after someone who remembered an important man called Theodore Roosevelt. It is a large river that cuts the Walled City in two. On the right bank lives most of the humans and on the left is where all the angels live. Both banks are connected by Roman-like bridges.
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Re: Plot Introduction

Post by Chavah on Sun Jan 29, 2012 4:44 pm

The Five Unwritten Laws:

1. Every being inside of the wall must work.
2. Every being must take responsibility for their actions.
3. No one may openly question the wall.
4. No one may try to climb or damage the wall.
5. No one may interfere with the Mahoreopmec

The origins of these laws go back to the first appearance of humans in the Walled City. Like so many other pieces of histories, who created this codex or why they are maintained have become long obscured. Some scholars say they were created by the angels to maintain a caste between the two societies, while others say the town's human founders set them up to limit freedoms. Either way, no one questions them much anymore. There has been peace in this region for hundreds of years and it shall stay that way.
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